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Inelastic Collision
Key Concepts — Inelastic Collision
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Inelastic collision: momentum is conserved, but KE is NOT — some converts to heat, sound, deformation.
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PERFECTLY inelastic: objects STICK TOGETHER. Maximum KE loss.
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Common cases: cars colliding (crumple), bullet embedding in a block, clay balls sticking, two trains coupling.
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Perfectly inelastic 1D: m₁u₁ + m₂u₂ = (m₁ + m₂)·v_common.
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KE loss in perfectly inelastic: ΔK = ½·(m₁m₂/(m₁+m₂))·(u₁−u₂)² — reduced-mass times relative speed squared.
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Real-world collisions are MOSTLY inelastic — perfectly elastic is rare in macroscopic objects.
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Coefficient of restitution e: e = 1 for elastic, e = 0 for perfectly inelastic, 0 < e < 1 for partially inelastic.
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Used in: crash-test physics, billiards (partial inelasticity), bullets, ballistics pendulum.