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Class 11 Physics

16 chapters · 186 topics · 186 live simulations

Chapter · Class 11

Physical World

3 topics · 3 live simulations
Chapter · Class 11

Units & Measurements

12 topics · 12 live simulations
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Live

Unit Conversion

Convert between SI and CGS units — see factor-of-10 conversions for length, mass, force, energy, pressure.

Foundation6 min
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Live

Significant Figures

Watch rounding in action — see how measurements round to the correct number of significant figures.

Foundation7 min
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Live

Rounding Error Accumulation

See how small rounding errors compound over repeated calculations.

Foundation6 min
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Live

Absolute & Relative Error

Compare measured value with actual to compute absolute, relative, and percentage errors.

Foundation6 min
Live

Error Propagation (Add/Sub)

Visualize how absolute errors add when quantities are added or subtracted.

Moderate7 min
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Live

Error Propagation (Mul/Div)

See how relative errors add when quantities are multiplied or divided.

Moderate7 min
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Live

Dimensional Formula

Pick powers of M, L, T and see canonical physical quantities with matching dimensions.

Moderate8 min
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Dimensional Equation Checker

Check whether a physical equation is dimensionally consistent across classical formulas.

Moderate8 min
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Live

Derivation by Dimensions

Walk through 4 classic derivations — pendulum period, Bohr radius, projectile range, gravitational force.

Advanced10 min
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Live

Vernier Caliper

Measure a length to 0.01 cm with a live vernier scale — MSR + VSD × LC.

Moderate9 min
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Live

Screw Gauge (Micrometer)

Measure thicknesses to 0.001 cm with a circular thimble with 50 divisions.

Moderate9 min
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Least Count & Zero Error

Apply zero-error correction to raw instrument readings — both positive and negative zero error.

Moderate7 min
Chapter · Class 11

Motion in a Straight Line

10 topics · 10 live simulations
Chapter · Class 11

Motion in a Plane

12 topics · 12 live simulations
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Vector Addition

Triangle and parallelogram law — add two vectors and read |R| and angle θ live.

Foundation8 min
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Live

Vector Components

Resolve a vector into Vₓ = V cosθ and Vᵧ = V sinθ with live projection lines.

Foundation7 min
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Live

Dot Product (Scalar)

A·B = |A||B|cosθ — see the projection of B onto A as theta varies.

Moderate8 min
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Live

Cross Product (Vector)

|A×B| = |A||B|sinθ — parallelogram area and right-hand rule direction.

Moderate8 min
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Projectile Motion

Explore the physics of objects launched at an angle — trace trajectories, analyze velocity components, and understand range and height in real time.

Moderate15 min
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Projectile: Angle Variation

Change angle θ and speed u — watch the parabola update and read R, H, T live.

Moderate10 min
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Live

Range vs Angle Curve

R = u²sin(2θ)/g — see the full curve and confirm max range at 45°.

Moderate8 min
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Projectile from Height

Launch from a cliff — asymmetric trajectory with quadratic flight time.

Moderate10 min
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Boat in a River

Boat velocity + river current — see the resultant path and drift angle.

Moderate10 min
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Live

Rain–Man Problem

Walker in vertical rain — compute umbrella tilt angle.

Moderate9 min
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Uniform Circular Motion

Ball on a circle at constant ω — live v (tangent) and a (toward center) arrows.

Moderate10 min
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Live

Relative Motion

Visualize how motion appears different from different frames of reference. Understand relative velocity with interactive scenarios.

Moderate12 min
Chapter · Class 11

Laws of Motion

16 topics · 16 live simulations
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Live

Newton's First Law

Inertia — object at rest stays at rest; object in motion stays in motion. Toggle friction to see the difference.

Foundation8 min
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Newton's Second Law

F = ma — apply a force, change the mass, see acceleration respond in real time.

Foundation8 min
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Newton's Third Law

Action–reaction pairs — equal magnitude, opposite direction, act on different bodies.

Foundation8 min
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Live

Newton's Laws of Motion

Experience all three laws of Newton through interactive demonstrations — from inertia to action-reaction pairs.

Foundation18 min
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Live

Free-Body Diagram Builder

Build FBDs for flat, push, inclined, and hanging scenarios — see all forces labelled.

Moderate10 min
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Live

Static vs Kinetic Friction

See the difference between fₛ (adjustable up to μₛN) and fₖ (constant) in action.

Moderate10 min
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Friction & Inclined Planes

Explore static and kinetic friction on flat and inclined surfaces. Adjust angles and coefficients to see real-time effects.

Moderate14 min
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Inclined Plane (with Friction)

Block on incline — compute gsinθ, gcosθ, friction, net acceleration, angle of repose.

Moderate10 min
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Atwood's Pulley

Two masses over a pulley — live acceleration and tension from a = (m₂−m₁)g/(m₁+m₂).

Moderate10 min
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Connected Blocks

Two blocks pulled by a force, connected by a string — compute shared a and tension T.

Moderate9 min
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Elevator: Apparent Weight

N = m(g+a) — feel heavier going up, lighter going down, weightless in free fall.

Moderate9 min
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Banked Road

Turn on a banked curve — compute vIdeal, vMax, vMin with and without friction.

Advanced10 min
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Force Resolution

Resolve a force at angle θ into Fx = F cosθ, Fy = F sinθ — see the components in real time.

Foundation7 min
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Angle of Repose

Tilt the incline until the block just slides — see θ_repose = tan⁻¹(μ_s) emerge.

Moderate8 min
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Wedge Problems (frictionless)

Block on movable wedge — both accelerate. See the recoil and coupled motion.

Advanced11 min
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Centripetal Force (String)

Mass on a string in circular motion — tension provides T = mv²/r live.

Moderate9 min
Chapter · Class 11

Work, Energy & Power

14 topics · 14 live simulations
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Live

Work by Constant Force

W = Fd cosθ — see the horizontal component pull the block while F is applied at angle θ.

Foundation7 min
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Work–Energy Theorem

W_net = ΔKE — apply a force and watch kinetic energy change exactly by the work done.

Moderate9 min
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Kinetic Energy

KE = ½mv² — see KE scale quadratically with velocity via a live curve and ball.

Foundation6 min
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Gravitational PE (Near Earth)

U = mgh — drop a ball from height h and watch PE convert to KE.

Foundation7 min
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Spring Potential Energy

U = ½kx² — stretch a spring and see the parabolic U–x curve with live reading.

Moderate7 min
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Conservation of Energy

Roller-coaster track — E = PE + KE stays constant; bars show the exchange.

Moderate10 min
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Power Delivered

P = F·v — see instantaneous and average power grow as velocity increases.

Moderate8 min
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Work by Variable Force

W = ∫F dx — see area under F(x) for linear, quadratic, or sinusoidal forces.

Advanced10 min
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Elastic Collision (1D)

Both KE and momentum conserved — live v₁', v₂' from standard formulas.

Advanced10 min
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Inelastic Collision

Balls stick together — momentum conserved, KE lost to heat/deformation.

Advanced9 min
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Coefficient of Restitution

Drop a ball — each bounce loses energy; heights scale as h₀·e^(2n).

Moderate8 min
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Spring-Mass SHM

Visualize simple harmonic motion with a spring-mass system. Watch energy transform between kinetic and potential forms.

Moderate16 min
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Live

Positive vs Negative Work

Switch force angle: 0° → +W, 180° → −W (friction), 90° → 0. See the sign change.

Foundation6 min
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Energy Loss to Friction

Block slides on rough floor — KE drops as heat: see d_stop = v₀²/(2μg).

Moderate8 min
Chapter · Class 11

System of Particles & COM

7 topics · 7 live simulations
Chapter · Class 11

Rotational Motion

12 topics · 12 live simulations
Chapter · Class 11

Gravitation

10 topics · 10 live simulations
Chapter · Class 11

Mechanical Properties of Solids

7 topics · 7 live simulations
Chapter · Class 11

Mechanical Properties of Fluids

13 topics · 13 live simulations
Chapter · Class 11

Thermal Properties of Matter

12 topics · 12 live simulations
Chapter · Class 11

Thermodynamics

14 topics · 14 live simulations
Chapter · Class 11

Kinetic Theory of Gases

11 topics · 11 live simulations
Chapter · Class 11

Oscillations

15 topics · 15 live simulations
Chapter · Class 11

Waves

18 topics · 18 live simulations