Class 11 · Notes

Work, Energy & Power— Notes, Formulas & Revision

Complete revision notes and formulas for Work, Energy & Power (Class 11). Curated for JEE, NEET, AP Physics, SAT, and CUET. Tap any topic to open the live simulation and full PYQ set.

Work by Constant Force

W = Fd cosθ — see the horizontal component pull the block while F is applied at angle θ.

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Work done by a constant force F over displacement d is W = F·d·cos θ, where θ is the angle between F and d.

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Units: joule (J) = N·m. 1 J = work done by 1 N over 1 m parallel.

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Scalar quantity. Can be positive (force along motion), negative (force opposite motion), or zero (force ⊥ motion).

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Force perpendicular to displacement does NO work — even though force is exerted.

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Gravity does NEGATIVE work when lifting up (F downward, motion upward).

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Friction (kinetic) generally does negative work on the moving object — opposes motion.

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Vector form: W = F · d (dot product). For non-constant F: integrate.

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Work is a TRANSFER of energy — equal to change in KE when only F acts.

Work (constant F, straight-line motion)

Scalar (dot) product of force and displacement vectors.

Positive / negative work

Sign of work depends on alignment.

Gravity (h drop)

Always +mgh if falling distance h.

Spring (constant compression)

F_spring is restoring; depends on x.

Work is a SCALAR. Don't confuse direction with sign.

Force perpendicular to motion does NO work — centripetal force, normal force on horizontal surface.

Negative work means the agent is REMOVING energy from the body.

Hold a heavy bag stationary: you exert force but distance = 0 ⇒ W = 0 (physics definition). Different from biological 'effort'.

Work depends on the PATH ONLY for non-conservative forces (friction). For conservative forces (gravity, spring), work depends only on endpoints.

Conservation of energy: W_net = ΔKE (work-energy theorem).

Work–Energy Theorem

W_net = ΔKE — apply a force and watch kinetic energy change exactly by the work done.

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Work-energy theorem: net work done on a body equals its change in kinetic energy.

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W_net = K_f − K_i = ½m(v_f² − v_i²).

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Applies to any net force — constant, variable, gravity, friction, spring, etc.

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Derived directly from Newton's 2nd law integrated: F = m·a ⇒ ∫F·dx = ∫ma·dx = ∫mv·dv = ½m·Δ(v²).

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Useful for solving problems WITHOUT explicit time analysis — only initial and final states matter.

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If multiple forces act, W_net = sum of works done by each (or work by the net force).

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Power form: P = dW/dt = F·v.

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Used in projectile, pendulum, spring-block, collision, friction-on-incline problems.

Work-energy theorem

Universal — applies to any force.

Net work from multiple forces

Sum of works = net work.

Instantaneous power

Rate at which force does work.

W-E theorem is a BOOKKEEPING shortcut: skip time-dependent analysis when only KE matters.

ALL forces contribute to W_net — gravity, normal, friction, applied, spring. Watch signs.

If only conservative forces act: W = −ΔU ⇒ ΔK + ΔU = 0 ⇒ energy conservation.

Friction does NEGATIVE work — slows objects, dissipates energy as heat.

Cars accelerating: engine does positive work; air drag and rolling resistance do negative; net work = ΔKE.

Common mistake: forgetting that NORMAL force does no work in flat motion (perpendicular to v).

Kinetic Energy

KE = ½mv² — see KE scale quadratically with velocity via a live curve and ball.

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Kinetic energy K is the energy a body has due to its motion: K = ½mv².

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Scalar quantity, always non-negative. Units: joule (J).

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Depends on the reference frame — moving frame sees different v ⇒ different K.

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K = p²/(2m), where p = mv. Useful when momentum is known.

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Work-energy theorem: W_net = ΔK. Net work changes KE.

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Translational KE (linear motion) + Rotational KE = total mechanical KE.

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For relativistic speeds: K = (γ − 1)mc². Reduces to ½mv² for v ≪ c.

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Energy of motion can be transferred to other forms: heat (friction), elastic PE (spring), gravitational PE (rising), light, sound.

Linear KE

Always non-negative.

KE from momentum

Useful with conservation problems.

Work-energy theorem

Net work changes KE.

Relativistic KE

γ = 1/√(1−v²/c²).

Rotational KE

I = moment of inertia, ω = angular speed.

KE is QUADRATIC in v: doubling v QUADRUPLES K. Tripling v ⇒ 9× K.

Frame-dependent: KE in lab frame ≠ KE in body frame (where it's zero).

KE is always ≥ 0 (it's ½mv²). PE can be negative.

Relativistic correction matters when v ≳ 0.1c. For everyday speeds (cars, planes), classical KE suffices.

Total KE of rolling body = ½Mv² + ½Iω² — translational plus rotational parts.

KE is NOT conserved in inelastic collisions — it converts to heat / deformation.

Gravitational PE (Near Earth)

U = mgh — drop a ball from height h and watch PE convert to KE.

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Gravitational potential energy U of mass m at distance r from M: U = −GMm/r. Always negative (taking U → 0 at infinity).

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Near Earth's surface (h ≪ R): U ≈ mgh + constant. Linear approximation; offset reference is arbitrary.

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Work done by gravity = −ΔU. Falling object loses PE, gains KE.

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Energy required to ESCAPE from surface = |U_surface| = GMm/R. This gives escape velocity (½mv² = GMm/R).

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Orbiting body: total energy E = ½mv² + U = −GMm/(2r) (for circular orbit). Negative total energy = bound.

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PE is a SCALAR. PE differences are physically meaningful; absolute PE has an arbitrary zero.

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PE of a two-body system depends only on separation, not on individual positions.

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Tidal forces arise from gradients in gravitational PE — different parts of an extended body sit at different U.

Gravitational PE (point masses)

Reference: U(∞) = 0.

Near-surface approximation

Valid for h ≪ R; U is taken relative to surface (an arbitrary zero).

Total orbital energy

For circular orbit; negative ⇒ bound system.

Work-energy in gravity

Gravity is conservative — total energy conserved if only gravity acts.

Gravitational PE is most negative when bodies are close — they have 'farther to fall' (in a sense, the energy radiated escaping is now stored as negative PE).

Near Earth's surface, U = mgh is the LINEAR approximation to the −GMm/r formula. Both are valid in their range.

The negative sign of U is a CONVENTION (V_∞ = 0). Physically only differences matter.

Energy required to escape from Earth's surface to infinity: GMm/R = mgR ≈ 6.25 × 10⁷ J per kg.

Bound systems have NEGATIVE total mechanical energy; unbound have ≥ 0.

For multi-body systems: U = Σ (−Gm_i m_j/r_ij), sum over all pairs (not ordered).

Spring Potential Energy

U = ½kx² — stretch a spring and see the parabolic U–x curve with live reading.

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Spring obeys Hooke's law: F = −kx (restoring force, opposite to displacement).

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Elastic potential energy stored in a stretched/compressed spring: U = ½kx², where x is the displacement from natural length.

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Energy stored is ALWAYS positive (x² is positive).

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Conservation of energy: ½mv² + ½kx² = constant (for ideal spring-mass system, no friction).

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At maximum extension/compression: KE = 0, PE = max. At natural length (passing through): KE = max, PE = 0.

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Hooke's law fails for very large extensions — spring may deform plastically or break.

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Springs in series: 1/k_eq = 1/k₁ + 1/k₂ (softer combination). Parallel: k_eq = k₁ + k₂ (stiffer).

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Used in: oscillators, shock absorbers, vehicle suspensions, accelerometers, energy storage.

Spring force

Negative sign: force opposes displacement (restoring).

Spring PE

Quadratic in displacement; always positive.

Energy conservation (spring-mass)

Total mechanical energy is conserved in absence of friction.

Springs (series / parallel)

Opposite of resistors (in series, springs are softer).

U_spring is QUADRATIC in displacement — small extensions store little energy; large extensions store much.

Spring force and displacement always opposite ⇒ work done by spring = −½kx² (negative when stretching, positive when releasing).

Maximum speed of attached mass: v_max = ωx₀ = √(k/m)·x₀, where x₀ = amplitude.

Springs in series store more energy for the same displacement (1/k smaller). Parallel store less.

Hooke's law fails beyond elastic limit — energy stored differently for plastic deformation.

Common mistake: using U = ½kx (linear) instead of ½kx² (quadratic).

Conservation of Energy

Roller-coaster track — E = PE + KE stays constant; bars show the exchange.

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Conservation of energy: total energy of an isolated system is constant — only converts between forms.

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Mechanical energy = KE + PE. Conserved when only CONSERVATIVE forces act (gravity, spring).

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Non-conservative forces (friction, air drag): mechanical energy is NOT conserved; some converts to heat or sound.

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Total energy (mechanical + thermal + chemical + EM + nuclear + …): ALWAYS conserved (1st law of thermodynamics).

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Examples: pendulum (KE ↔ PE), free fall (PE → KE), spring-mass (KE ↔ U_spring), hydroelectric (PE → KE → electrical), photosynthesis (light → chemical), nuclear (mass → energy).

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Friction converts mechanical energy to HEAT — random molecular motion in the contact surfaces.

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Energy can change FORM but never be created or destroyed.

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Closed-system energy conservation is THE most powerful physical principle.

Mechanical energy conservation

Valid when only conservative forces act.

Including non-conservative work

W_nc = work done by non-conservative forces (usually negative for friction).

Pendulum (mass-energy)

Height swung ↔ speed at lowest point.

Spring-mass

A = amplitude; energy is fixed if no damping.

Mechanical energy is conserved only when ALL forces are conservative.

Friction always reduces mechanical energy (converts to heat).

Energy is FRAME-INDEPENDENT for total energy — but individual contributions (KE, U) are frame-dependent.

If you observe a 'violation', look for missing energy form: heat, light, sound, chemical, etc.

Real-world devices (engines, motors) are < 100% efficient — energy goes to friction, heat, sound.

Power plants follow energy conservation: chemical (coal) → thermal → mechanical → electrical.

Power Delivered

P = F·v — see instantaneous and average power grow as velocity increases.

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Power P is the rate of doing work or transferring energy: P = dW/dt.

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Units: watt (W) = J/s. 1 kW = 1000 J/s.

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Average power: P_avg = W/Δt. Instantaneous: P = F·v (for constant or varying force).

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Power required to move at constant velocity against friction: P = F_friction × v.

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Acceleration phase: P keeps increasing if you maintain F = F_friction + ma.

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Power output of a car engine: V_max occurs when all engine power goes against drag — P = F_drag × V_max.

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Vehicles, machines, appliances all rated by power. Human body produces ~75 W steady; up to ~1500 W in short bursts.

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Electrical: P = VI = I²R = V²/R. Mechanical: P = F·v.

Average power

Energy / time interval.

Instantaneous power

Force × velocity (dot product).

Mechanical power at constant velocity

Most useful form in vehicle problems.

Electrical power

DC and instantaneous AC.

Power tells you HOW FAST work is done — not HOW MUCH.

1 horsepower = 746 W. Car engines: 100-500 hp = 75-375 kW.

Doubling speed at constant force ⇒ doubling power demand. Aerodynamic drag (F ∝ v²) ⇒ power ∝ v³.

Climbing stairs at jog vs walk: same work done (mgh), but jogging takes less time ⇒ higher P.

Power-to-weight ratio is critical for sports cars, aircraft — measures acceleration capability.

Energy = power × time. A 100 W bulb on for 10 hours = 1 kWh = 3.6 MJ.

Work by Variable Force

W = ∫F dx — see area under F(x) for linear, quadratic, or sinusoidal forces.

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For a force varying with position, work is the integral W = ∫F·dx along the path.

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Equivalently: area under F-vs-x curve from x_i to x_f.

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Spring force F = −kx: W (compressing from 0 to x) = ½kx² (taken by the spring); −½kx² done BY the spring on the block.

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Gravity near surface (W = mgh): constant force, simple. Gravity far from surface (W = −GMm·(1/r₁ − 1/r₂)): use integral.

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Force ⊥ to motion (e.g., circular motion at constant speed): W = 0 instantaneously.

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Work depends on path for non-conservative forces (friction, air drag).

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For conservative forces, W = −ΔU. Total energy is conserved.

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Used in: SHM analysis, escape velocity, pendulum, free-fall in real gravity.

General formula

Area under F-vs-x curve.

Vector form (3D)

Line integral along path C.

Spring work

Work done BY spring is negative when stretched.

Universal gravity work

Path-independent for conservative force.

Area under F-x graph = work done. Use this to read off problems graphically.

Conservative force: W depends only on endpoints (not on path).

Non-conservative: W depends on path (friction does more work over a longer path).

Spring stores PE: W_spring < 0 when stretching (you do positive work on spring).

When integrating, choose F as a function of x — then ∫F dx.

In 2D/3D: use line integral and dot product F · dr.

Elastic Collision (1D)

Both KE and momentum conserved — live v₁', v₂' from standard formulas.

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Elastic collision: BOTH momentum AND kinetic energy are conserved.

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1D two-body: m₁u₁ + m₂u₂ = m₁v₁ + m₂v₂ (momentum) AND ½m₁u₁² + ½m₂u₂² = ½m₁v₁² + ½m₂v₂² (KE).

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Solving these gives final velocities in terms of initial — exact formulas exist (see Formulas section).

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Equal masses (m₁ = m₂): velocities are EXCHANGED — incoming particle stops, target moves with original speed.

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Massive target (m₂ ≫ m₁): incoming particle bounces back with nearly same speed; target barely moves.

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Light target (m₂ ≪ m₁): incoming particle continues nearly unchanged; target shoots off at 2u₁.

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Real-world approximations: hard steel balls, atomic collisions (in some regimes), Newton's cradle.

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Macroscopically, perfectly elastic collisions don't exist — some energy always lost to heat, sound, deformation.

Conservation laws

Both p and K conserved.

Final velocity v_1

Useful formula — derivation in textbooks.

Final velocity v_2

Symmetric to v_1.

Equal masses, target at rest

Special case — clean velocity exchange.

Elastic = KE conserved. Inelastic = KE lost (not conserved).

Equal-mass head-on elastic collision: velocities swap. Famous example: Newton's cradle.

Heavy target (e.g., car vs wall): light projectile bounces back at nearly original speed.

Light target (e.g., car vs ping-pong ball): heavy projectile barely slows; target rockets off.

In the COM frame, both particles reverse direction; in the lab frame the picture is more complex.

Relative velocity reverses: v_2 − v_1 = −(u_2 − u_1) — useful shortcut.

Inelastic Collision

Balls stick together — momentum conserved, KE lost to heat/deformation.

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Inelastic collision: momentum is conserved, but KE is NOT — some converts to heat, sound, deformation.

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PERFECTLY inelastic: objects STICK TOGETHER. Maximum KE loss.

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Common cases: cars colliding (crumple), bullet embedding in a block, clay balls sticking, two trains coupling.

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Perfectly inelastic 1D: m₁u₁ + m₂u₂ = (m₁ + m₂)·v_common.

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KE loss in perfectly inelastic: ΔK = ½·(m₁m₂/(m₁+m₂))·(u₁−u₂)² — reduced-mass times relative speed squared.

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Real-world collisions are MOSTLY inelastic — perfectly elastic is rare in macroscopic objects.

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Coefficient of restitution e: e = 1 for elastic, e = 0 for perfectly inelastic, 0 < e < 1 for partially inelastic.

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Used in: crash-test physics, billiards (partial inelasticity), bullets, ballistics pendulum.

Momentum conservation

Always holds.

Perfectly inelastic (1D)

Both bodies move together after collision.

Kinetic energy loss

Maximum loss in perfectly inelastic; vanishes for elastic.

Ballistic pendulum

Bullet (m) embeds in block (M); block rises h. Solve for bullet's speed.

Momentum ALWAYS conserved in any isolated collision; KE not.

In perfectly inelastic: maximum KE goes to heat / deformation.

Ballistic pendulum: classic method for measuring bullet speeds.

Crumple zones in cars EXTEND collision time ⇒ reduce force, but body deformation still loses KE.

Energy 'lost' to deformation = energy that goes into binding objects together permanently.

Coefficient of restitution e measures elasticity: e = relative speed of separation / relative speed of approach.

Coefficient of Restitution

Drop a ball — each bounce loses energy; heights scale as h₀·e^(2n).

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Coefficient of restitution e is the ratio of relative speed AFTER collision to relative speed BEFORE: e = |v_2 − v_1|/|u_1 − u_2|.

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Range: 0 ≤ e ≤ 1. e = 1: perfectly elastic. e = 0: perfectly inelastic (objects stick together). 0 < e < 1: partially elastic.

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Property of MATERIALS — not just objects. Different surface pairs have different e.

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Typical values: glass-glass ~0.95, steel-steel ~0.7-0.9, basketball-floor ~0.75, clay-clay ~0.1-0.2.

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Determines bounce height: h_n = e^(2n) × h₀ for n bounces.

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Ratio of bounce heights: h_after/h_before = e². Direct experimental method.

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In oblique collisions: e applies only to NORMAL component of velocity; tangential component (if smooth) is unchanged.

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e depends slightly on relative speed and surface conditions — not a constant in all situations.

Definition

Ratio of separation speed to approach speed.

Bounce height ratio

Useful experimentally (drop a ball, measure bounce).

Heights after n bounces

Geometric sequence — each bounce takes a fraction e² of previous height.

KE conservation in 1D collision

e < 1 ⇒ KE is lost.

e ranges 0 to 1. NOT negative. e > 1 would mean colliding bodies gain energy — physically impossible without an external source.

e is a SURFACE-PAIR property, not just an object property. e(steel-steel) ≠ e(steel-rubber).

Dropped ball reaching ½ its initial height after one bounce ⇒ e² = ½ ⇒ e ≈ 0.707.

Repeated bounces: total distance traveled = h₀ × (1+e²)/(1−e²). Total time finite even though number of bounces is infinite (Zeno-like sum).

Tennis, basketball, golf — sport regulations set tight bounds on e of balls and surfaces.

Microscopic origin: how much elastic deformation energy is recovered vs lost to heat.

Spring-Mass SHM

Visualize simple harmonic motion with a spring-mass system. Watch energy transform between kinetic and potential forms.

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The Work-Energy Theorem states: Net work done on a body equals the change in its kinetic energy (W_net = ΔKE).

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Work done by a constant force: W = F·d·cos θ, where θ is the angle between force and displacement.

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Conservative forces (gravity, spring) have associated potential energy. Non-conservative forces (friction) dissipate energy as heat.

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For a spring: PE = ½kx², where k is the spring constant and x is the displacement from equilibrium.

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In SHM (spring-mass system), energy continuously converts between KE and PE. Total mechanical energy is conserved.

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Power is the rate of doing work: P = dW/dt = F·v (instantaneous power).

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The area under a Force-displacement graph gives the work done.

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At equilibrium position in SHM: KE is maximum and PE is minimum. At extreme positions: KE = 0, PE = maximum.

Work Done

Work by a constant force at angle θ to displacement.

Work-Energy Theorem

Net work equals change in kinetic energy.

Spring PE

Potential energy stored in a spring displaced by x.

SHM Period (Spring)

Time period of oscillation for spring-mass system.

SHM Velocity

Velocity at displacement x, where A is amplitude.

Power

Instantaneous power.

Work done by gravity is path-independent (conservative). Work by friction is path-dependent (non-conservative).

For a spring-mass SHM: ω = √(k/m), frequency f = ω/2π.

Total energy in SHM = ½kA² = constant (A is amplitude).

At x = A/√2, KE = PE (energy is equally divided).

Negative work by friction reduces mechanical energy. This 'lost' energy becomes heat.

In JEE, energy methods are often faster than force methods for solving kinematics problems.

Positive vs Negative Work

Switch force angle: 0° → +W, 180° → −W (friction), 90° → 0. See the sign change.

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W = F·d cosθ. Sign depends entirely on the angle between force and displacement.

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θ = 0° → +W (force aids motion). θ = 180° → −W (force opposes motion, e.g. friction).

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θ = 90° → W = 0 (centripetal force, normal force on a horizontal floor — perpendicular).

Work

Sign of cosθ determines sign of W.

Friction always does negative work on a sliding object (relative to ground).

Tension in a string passing over a smooth pulley does zero net work on the system.

Energy Loss to Friction

Block slides on rough floor — KE drops as heat: see d_stop = v₀²/(2μg).

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Block sliding on rough floor decelerates; KE is dissipated as heat by friction.

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Stopping distance d = v₀²/(2μg) — independent of mass.

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Total heat generated = initial KE = ½mv₀².

Stopping distance

When friction is the only horizontal force.

Work–energy

Friction work equals KE loss.

Doubling v₀ quadruples the stopping distance.

Heat = μ × N × d (kinetic friction × distance).

Work, Energy & Power on sciphylab (also known as SciPhy, SciPhy Lab, SciPhy Labs). Free physics revision for Class 11, JEE Mains, JEE Advanced, NEET UG, AP Physics 1/2/C, SAT Subject Physics, and CUET-UG.