Class 11 · Notes

System of Particles & COM— Notes, Formulas & Revision

Complete revision notes and formulas for System of Particles & COM (Class 11). Curated for JEE, NEET, AP Physics, SAT, and CUET. Tap any topic to open the live simulation and full PYQ set.

Center of Mass

x_COM = Σmᵢxᵢ / Σmᵢ — drag 3 masses and watch the COM marker shift.

Open
01

Center of mass (COM) is the mass-weighted average position of a system: R_COM = Σm_i·r_i / Σm_i.

02

For continuous bodies: R_COM = (1/M)·∫r·dm.

03

For symmetric uniform bodies: COM lies at the geometric center (rod, sphere, cube, ring).

04

COM does NOT have to lie INSIDE the body — e.g., COM of a ring or a doughnut is at the geometric center (in the hole).

05

Behaves as if all external force F_ext acts on a particle of total mass M at the COM: F_ext = M·a_COM.

06

Internal forces (between parts of the system) DO NOT affect the COM motion. Action-reaction pairs cancel.

07

If no external force: COM moves with constant velocity (or stays at rest).

08

Useful for analyzing collisions, explosions, rocket motion — all internal dynamics, no change in COM trajectory.

Discrete COM

Mass-weighted position average.

Continuous COM

Integral form for extended bodies.

Newton's 2nd law (system)

External net force determines COM acceleration.

Velocity of COM

Total momentum / total mass.

COM doesn't have to be inside the body — high-jumpers arch their backs so their COM passes under the bar even when their body goes over.

Internal forces (collisions, explosions, muscle forces) DO NOT change COM motion.

If F_ext = 0: COM continues with constant velocity. Useful for analyzing collisions in inertial vs COM frame.

For symmetric uniform bodies (rod, ring, sphere): COM at the geometric center.

For complicated bodies, integrate by symmetry or by decomposing into simpler parts.

Famous example: an exploding firework's COM continues on a parabolic trajectory, even as the fragments fly apart.

Motion of COM

v_COM is constant when F_ext = 0 — see COM move in a straight line despite collisions.

Open
01

Motion of the center of mass is determined ONLY by EXTERNAL forces: M·a_COM = F_ext_net.

02

Internal forces (collisions, springs between parts, explosions) cannot change COM motion.

03

If F_ext = 0: V_COM = constant. System moves as a single particle.

04

Projectile that explodes mid-flight: COM continues parabolic trajectory until any fragment lands.

05

Two-body collision in absence of external force: COM moves with V_COM = (m₁v₁ + m₂v₂)/(m₁+m₂), unchanged by the collision.

06

Spring oscillation in a closed system: COM stays at rest; the two masses oscillate about it.

07

Earth-Moon system: Earth + Moon both orbit their COM (barycenter), which lies INSIDE the Earth (~4671 km from Earth's center).

08

Useful frame: COM frame — moves with V_COM. In this frame total momentum is zero; simpler for many problems.

COM acceleration

Total external force / total mass.

COM velocity from momenta

Mass-weighted velocity average.

Trajectory under constant F_ext

COM follows projectile motion regardless of internal dynamics.

COM motion is THE KEY simplification of multi-body problems. Internal complexity doesn't matter for it.

Even an exploding bomb's COM keeps following the parabolic projectile path while the pieces fly off in all directions.

In a closed system (no external force), COM moves at constant velocity (or stays at rest).

Two-body system: COM frame eliminates total momentum. Collisions are easier to analyze there.

Earth-Moon barycenter is inside Earth ⇒ Earth wobbles, Moon orbits — both around the barycenter.

Common pitfall: thinking explosion 'kicks' the COM. It doesn't — only external forces can.

Linear Momentum

p = mv — momentum scales linearly with velocity; KE scales quadratically.

Open
01

Linear momentum p of a particle: p = m·v. Vector quantity. Units: kg·m/s.

02

Newton's 2nd law (general form): F = dp/dt. For constant mass: F = m·a.

03

Total momentum of a system: P = Σ m_i·v_i.

04

Momentum of a SYSTEM = M·V_COM. So COM moves as if all momentum were a single point particle.

05

Conservation: if net external force = 0, total P is conserved.

06

Internal forces in a system change individual momenta but DO NOT change total momentum.

07

Photons have momentum p = h/λ (no rest mass).

08

Relativistic momentum: p = γmv = mv/√(1−v²/c²). Reduces to mv for v ≪ c.

Momentum (definition)

Vector — has both magnitude and direction.

Newton's 2nd law (general)

Constant mass: F = ma. Variable mass (rockets): use this form.

Total momentum

Equals total mass × COM velocity.

Conservation

Conserved in any isolated system.

Relativistic momentum

Reduces to mv at low speeds.

Momentum is a VECTOR — direction matters. 'Conservation of momentum' means each component is conserved.

Photons have p = h/λ even though m = 0 — relativistic energy-momentum: E² = (pc)² + (mc²)².

Newton's 2nd law in its more general form F = dp/dt captures variable-mass problems (rockets, conveyor belts).

Momentum is conserved in collisions WHETHER OR NOT energy is — that's why momentum is the more universal conservation law.

If you double speed, you double p. Double mass, you double p. Quadruple p means quadruple speed × mass.

p and KE are different things: p is linear in v, KE quadratic. Equal p can mean different KE.

Impulse & Momentum

J = FΔt = Δp — before/after view with momentum change computed.

Open
01

Impulse J is the integral of force over time: J = ∫F·dt. Equal to the change in momentum: J = Δp.

02

For constant force: J = F·Δt. For variable force: J = average F × Δt = area under F-t curve.

03

Units: N·s = kg·m/s (same as momentum).

04

Impulse-momentum theorem: Δp = J. Useful when force varies (collisions, hammer blows).

05

Long contact time, small force ⇒ same impulse as short contact time, large force.

06

Engineering use: airbags, crumple zones, gloves, padding extend Δt to reduce peak F for the same Δp.

07

Impulse is a VECTOR — both magnitude and direction matter.

08

Impulsive force: very large F acting for very short Δt (impacts, gunshots). Gravity is negligible during such events.

Impulse (constant F)

Force × time, vector.

Impulse (variable F)

Area under F-t graph.

Impulse-momentum theorem

Change in momentum equals impulse.

Average force

Useful when only Δp and Δt are known.

Same impulse can be delivered by big force × short time, or small force × long time — design choice.

Catching a ball: gentle deceleration (long Δt) ⇒ smaller peak force on your hand.

Cricket: a batsman 'follows through' to extend Δt for maximum momentum transfer.

Airbags: extend collision time from milliseconds to ~0.1 s, dropping peak force ~10-50×.

F-t graph area = impulse. Useful when F isn't constant (collisions).

Impulse-momentum theorem is just Newton's 2nd law integrated: ∫F dt = ∫dp ⇒ J = Δp.

Momentum Conservation (Explosion)

Stationary body explodes into two — m₁v₁ + m₂v₂ = 0 demonstrated live.

Open
01

Law of conservation of momentum: in an isolated system (no external force), total linear momentum is constant.

02

Derived from Newton's 3rd law: internal forces come in equal-and-opposite pairs, so they cancel in total.

03

In collisions: p_total before = p_total after, ALWAYS (whether elastic or not).

04

Components: P_x, P_y, P_z all conserved independently — pick axes wisely.

05

Useful for collisions, explosions, recoil problems (gun-bullet), rocket motion.

06

Conservation holds in any inertial reference frame; numerical values of P depend on frame, but conservation is universal.

07

Distinction from energy: momentum is ALWAYS conserved in collisions; kinetic energy is conserved only in ELASTIC collisions.

08

Photons carry momentum; conservation applies to atomic/nuclear reactions too.

Conservation (general)

Total momentum invariant.

1D two-body collision

Initial → final velocities.

Recoil (gun-bullet)

Equal magnitudes, opposite directions; ratio = m_b/m_g.

Explosion (one body becomes many)

Pre-explosion momentum = sum of fragment momenta.

Momentum conservation is THE most universal conservation law in classical mechanics — even more universal than KE conservation.

Pick axes: in 2D, x and y components are independently conserved. Use the symmetry of the problem.

Recoil of a gun is a direct application: bullet goes forward, gun goes backward, total p = 0.

Rocket thrust is also recoil: exhaust gas momentum equals (rocket mass) × Δv (in opposite direction).

Photons carry momentum p = hf/c — radiation pressure exists because photons impart momentum on absorption/reflection.

If frame is NON-INERTIAL: pseudo-forces act as external ⇒ momentum NOT conserved in that frame. Always pick an inertial frame.

Angular Momentum of a Particle

L = r × p = mr²ω — rotating ball with L vector (out of page).

Open
01

Angular momentum L of a particle about a point O: L = r × p, where r is the position vector from O and p = mv.

02

Magnitude: L = m·v·r·sin θ = m·v·r_perp, where r_perp = perpendicular distance from O to line of motion.

03

Units: kg·m²/s = J·s.

04

Direction: perpendicular to plane containing r and p (right-hand rule).

05

Torque is the rate of change of angular momentum: τ = dL/dt. If τ_ext = 0, L is conserved.

06

For a particle in uniform circular motion: L = mvr (constant magnitude, direction along axis).

07

Conservation of L is a fundamental law — distinct from conservation of linear momentum.

08

Examples: planets around the Sun (L conserved → Kepler's 2nd law), ice skater pulling in arms (L = Iω constant ⇒ ω rises as I drops).

Angular momentum (vector)

Cross product — direction by right-hand rule.

Magnitude

r_perp = perpendicular distance from O to line of motion.

Torque-angular momentum

Analog of F = dp/dt.

Conservation

No external torque ⇒ L conserved.

Particle on circular orbit

I = mr² for a point mass.

L depends on the REFERENCE POINT — there is no 'absolute' angular momentum.

L of a particle moving in a straight line is NOT zero — it's m·v·r_perp about an external point.

Central force (like gravity): no torque about the force center ⇒ L conserved ⇒ equal areas swept in equal times.

Angular momentum vector for orbital motion is perpendicular to orbital plane.

Conservation of L explains why pulsars spin faster after collapse (I shrinks, ω rises).

L is the rotational analog of linear momentum but has DIFFERENT direction structure (perpendicular to motion plane).

Rocket Propulsion

F_thrust = u(dm/dt) — rocket loses mass and gains velocity.

Open
01

Rocket propulsion is a clean application of conservation of momentum: rocket ejects exhaust mass backward, gaining forward momentum.

02

Thrust F = u_e × (dm/dt), where u_e = exhaust velocity relative to rocket, dm/dt = mass-burning rate.

03

Tsiolkovsky rocket equation: Δv = u_e · ln(m_0/m_f), where m_0 = initial mass, m_f = final mass.

04

Δv determines mission feasibility. Reaching low Earth orbit: Δv ≈ 9-10 km/s.

05

Specific impulse I_sp = u_e/g₀ — measure of fuel efficiency. Chemical rockets: I_sp ≈ 300-450 s. Ion thrusters: ~3000+ s.

06

Mass ratio m_0/m_f determines how much velocity you can build up. Beyond ~10-20, structural and engineering limits dominate.

07

Multistaging (jettisoning empty fuel tanks) allows higher final Δv with reasonable mass ratios.

08

Newton's 3rd law in disguise: exhaust gas pushed backward ⇒ rocket pushed forward.

Thrust (constant u_e)

Force from gas-momentum ejection rate.

Tsiolkovsky equation

Velocity change from initial mass m_0 to final m_f (no gravity / air resistance).

Specific impulse

Higher I_sp ⇒ more Δv per kg of fuel.

Variable-mass equation

With gravity term included.

Rocket = continuous explosion. Conservation of momentum applied step-by-step gives Tsiolkovsky.

Doubling exhaust velocity DOUBLES Δv for the same fuel ratio. Better fuels = more efficient missions.

Mass ratio limit ~10-20 ⇒ for big Δv, need MULTISTAGE rockets (Saturn V had 3 stages).

Specific impulse I_sp is the rocket-engine industry's figure of merit. Higher I_sp = more delta-v per kg fuel.

Ion thrusters have very high I_sp but low thrust — slow but extremely fuel-efficient for deep space.

Rocket equation works in vacuum or atmosphere; air drag reduces effective Δv but the principle is identical.

System of Particles & COM on sciphylab (also known as SciPhy, SciPhy Lab, SciPhy Labs). Free physics revision for Class 11, JEE Mains, JEE Advanced, NEET UG, AP Physics 1/2/C, SAT Subject Physics, and CUET-UG.