System of Particles & COM
Class 11 · System of Particles & COM

Impulse & Momentum

J = FΔt = Δp — before/after view with momentum change computed.

Key Notes

01

Impulse J is the integral of force over time: J = ∫F·dt. Equal to the change in momentum: J = Δp.

02

For constant force: J = F·Δt. For variable force: J = average F × Δt = area under F-t curve.

03

Units: N·s = kg·m/s (same as momentum).

04

Impulse-momentum theorem: Δp = J. Useful when force varies (collisions, hammer blows).

05

Long contact time, small force ⇒ same impulse as short contact time, large force.

06

Engineering use: airbags, crumple zones, gloves, padding extend Δt to reduce peak F for the same Δp.

07

Impulse is a VECTOR — both magnitude and direction matter.

08

Impulsive force: very large F acting for very short Δt (impacts, gunshots). Gravity is negligible during such events.

Formulas

Impulse (constant F)

Force × time, vector.

Impulse (variable F)

Area under F-t graph.

Impulse-momentum theorem

Change in momentum equals impulse.

Average force

Useful when only Δp and Δt are known.

Important Points

Same impulse can be delivered by big force × short time, or small force × long time — design choice.

Catching a ball: gentle deceleration (long Δt) ⇒ smaller peak force on your hand.

Cricket: a batsman 'follows through' to extend Δt for maximum momentum transfer.

Airbags: extend collision time from milliseconds to ~0.1 s, dropping peak force ~10-50×.

F-t graph area = impulse. Useful when F isn't constant (collisions).

Impulse-momentum theorem is just Newton's 2nd law integrated: ∫F dt = ∫dp ⇒ J = Δp.

Impulse & Momentum notes from sciphylab (also known as SciPhy, SciPhy Lab, SciPhy Labs, Physics Lab). Class 11 physics revision for JEE Mains, JEE Advanced, NEET UG, AP Physics 1/2/C, SAT, and CUET-UG.